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Render viewer using maya one instead of renderman it
Render viewer using maya one instead of renderman it




While the above method is simple and useful, many times you find that your shot has an animated or tracked camera. Maya's Viewport 2.0 will also provide you with a reasonable preview of your choice seen below. Using this value as the Focus Distance will assure this location is in focus and sharp. This can be found under the following menu: Display > Heads Up Display > Object DetailsĪbove you can see that the selected geometry is 63.974 units from the camera. The simplest is to use the Object Details selection in Maya to display the selected object's distance from the camera. Using Maya you have a few options to drive your focal plane, or the area you want to be in focus. This is helpful to create incredibly thin slices of focus artificially.

  • Focus Region Scale: This non-physical control allows the user to increase or decrease the size around the location defined in Focus Distance.
  • Lower values increase blur while higher values decrease blur.
  • F-Stop: Like a real camera lens, this setting controls the strength of the effect.
  • render viewer using maya one instead of renderman it

    Focus Distance: The distance to the object or location you want in-focus (sharp) measured in scene grid units.Since this is per-camera you should be careful you have it enabled on the render camera.

    render viewer using maya one instead of renderman it

    To begin using DOF in Maya you are required to enable it in the camera attributes. The render cost of depth of field can be high as it generates noise that needs many more samples to converge.






    Render viewer using maya one instead of renderman it